Setting up your Source file and Animation files You will generally want to group all of your animations into a single category. If you copy Example.txt to start building your own animation pack, be sure to remove the 'isexample = True' setting. You can remove this line if you want to play around with it in SLAnimGenerate, but there aren't any actual animation files associated with it, so no animation stages will be found. The Example.txt file itself will be automatically skipped by SLAnimGenerate, since it contains the line 'isexample = True'. Data SLAnims source Example.txt contains a brief overview of the syntax of the source files. Therefore SLAnimLoader supports building the JSON data from source files in Data SLAnims source. If you have a syntax error, Skyrim will fail to load the file and won't give you any error information about what line of your file was wrong. Hand editing these fields is tedious, and it's easy to get the syntax slightly wrong. Source Files vs JSON While you can edit the JSON files manually in your favorite text editor, this isn't recommended. This also makes it easy to change animation tags, actor positions, sounds, mouth positions, etc.
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It reads information about the animations from Data SLAnims json This makes it possible to add new animations without needing to edit any mods or do any scripting. SexLab Animation Loader SLAnimLoader registers custom animations with SexLab.
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